Skrexeval's Quest
Story: You are Skrexeval of Banmarist, a yeoman of the (space) middle ages who dreams of the chance to become a knight and kiss a maiden fair. Luckily, the King has announced a tourney in which any one who can prove himself will have the chance to ascend to knighthood!
This game was made in ONE WEEK for the Adventure Game Studio monthly game development contest (MAGS) with the theme "Break Some Rules", AKA Break one (or several) of the various rules/axioms/taboos of adventure gaming.
That means this game is designed according to what I personally think are bad adventure game design principles: there are several points where you can softlock yourself, while on the other end of the spectrum there are puzzles that don't feel like puzzles at all, you just go from point A to B and maybe carry item C. And, of course there are random deaths from seemingly innocuous sources.
But that's not all! The game is also designed to be mechanically unintuitive!
- Use the arrow keys to move, space to interact, and the mouse to activate inventory items! Sometimes there's also a parser.
- There's no way to scroll through your inventory, so don't pick up too much random junk!
- You can use f5 to save the game (and f7) to restore it, but there is only ONE save slot, so if you lock yourself out of a puzzle you'll have to restart.
- ...and more!
Q&A:
Q: Is this a King's Quest fan game?
A: Technically not, though I have paid homage to the early King's Quest games with the graphics and (inevitably) with nods to some of my all-time favorite bad puzzles. Maybe a better answer is "It wasn't meant to be, but it sort of is."
Q: Is the game actually winnable?
A: Absolutely! If you know the correct order of everything, it's actually pretty short.
Q: Is there a walkthrough?
A: Check the game folder.
Q: Why is he a lizard?
A: Skrexeval is the ancestor of the main character of one of my other games: SKREX BANMARIST AND THE KASALOWAN CONSPIRACY. That means the game doesn't take place on medieval earth; it's set in a different planet's middle ages.
Credits:
Programming, Art, Musical arrangement, Sound Design:
- Emma Gundersen
Playtesting:
- Ted Gundersen
The song used in the intro is a Swedish medieval ballad called 'Varulven'. I got the notes for it from this source.
Published | 3 hours ago |
Status | Released |
Platforms | HTML5, Windows |
Author | Emma Gundersen |
Genre | Adventure |
Tags | Comedy, Fantasy, Medieval, Point & Click, Sci-fi |
Download
Click download now to get access to the following files:
Leave a comment
Log in with itch.io to leave a comment.